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Old Feb 22, 2005, 04:16 PM // 16:16   #1
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Default Is Bone Horror it?

As a necromancer I could only summon a Bone Horror. Is this
the only thing in the game? I would think there would be an
array of creatures that would open up as you advance through
the levels.

Makes it a bit more interesting i think.
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Old Feb 22, 2005, 04:32 PM // 16:32   #2
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There are 3 types of summons, a fiend, a horror, and a minion.

The fiend attacks from range and can be as high as lvl 12, the horror is melee and can be as high as lvl 12, the minion summons two minions who can be as high as lvl 8 I believe.
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Old Feb 22, 2005, 04:33 PM // 16:33   #3
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There are two other summoned minions Necromancers can get. The three are:

Bone Horror
Bone Fiend
Bone Minions

There are also various necro skills that take advantage of summoned minions.
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Old Feb 22, 2005, 10:00 PM // 22:00   #4
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As the other posters have said, there are three different Necromancer animation skills. However, Animate Bone Horror is hands down the best of the three, so if you're planning on doing the reanimation thing you should get used to it, because you're going to be using it a lot. =)

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Last edited by Ensign; Feb 22, 2005 at 10:49 PM // 22:49..
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Old Feb 22, 2005, 10:39 PM // 22:39   #5
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Quote:
Originally Posted by Ensign
However, Animate Bone Minion is hands down the best of the three
Because you summon two at once?
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Old Feb 22, 2005, 10:50 PM // 22:50   #6
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No, because I made a retarded mind goof. Bone Horrors are the best, because they cost you 15 instead of 25. Can you tell I won't touch a death Necro? Something about a skill line with zero synergy that requires people to die before it becomes useful.

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Old Feb 22, 2005, 11:05 PM // 23:05   #7
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Quote:
Originally Posted by Ensign
No, because I made a retarded mind goof.
Now here's somebody who sounds tired
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Old Feb 23, 2005, 01:53 AM // 01:53   #8
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Quote:
Originally Posted by Ensign
No, because I made a retarded mind goof. Bone Horrors are the best, because they cost you 15 instead of 25. Can you tell I won't touch a death Necro? Something about a skill line with zero synergy that requires people to die before it becomes useful.

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-CxE
Lies, I was pwning with a Elementalist/necro (glyph of lesser energy and extra energy did come in handy ALOT). Always nice to pop up some extra firepower out of NOTHING
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Old Feb 23, 2005, 03:05 AM // 03:05   #9
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I've seen some interesting builds based around using minions- they aren't quite as worthless as Charles indicates, though they can be difficult to use effectively, especially in PvP. Bone Horrors can be very nice since you get two minions, and bone fiends have an advantage in that they have a ranged attack, and deal a fairly decent amount of damage.
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Old Feb 23, 2005, 04:38 AM // 04:38   #10
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Problems with Death Magic:

1) The line sits there dead until players start dying. The vast majority of the skill line is useless without a corpse, and you don't have any corpses until the game starts to turn. If their Monks are going down, adding a Bone Horror is just piling on - if your Monks are going down, then they aren't going to save you. The line does nothing when you're still jockeying for position, trying to make that first kill, or save someone before resources are depleted.

2) The entire line steps on itself. How many skills can you reasonably use that exploit a corpse? Two? Corpses are an extremely limited resource in PvP, and as such you can't overload on Death Magic - you just want one skill that you can use on every single corpse, since that maximizes the corpse resource with a minimal investment.

3) You get into all sorts of trouble when more than one person wants to use corpses. An opposing player with just Well of Blood can deny you corpses, keeping you from ever getting started. That's one skill that isn't even there as a counter that shuts down an entire attribute.


I'd avoid Death Magic like the plague. If I wanted to play with corpses, I'd use Well of Blood like there's no tomorrow, which puts me into a better attribute and still maximizes the corpse resource while denying it to my opponents. What's not to like?

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-CxE
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Old Feb 23, 2005, 04:53 AM // 04:53   #11
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Quote:
Originally Posted by Ensign
Problems with Death Magic:

1) The line sits there dead until players start dying. The vast majority of the skill line is useless without a corpse, and you don't have any corpses until the game starts to turn. If their Monks are going down, adding a Bone Horror is just piling on - if your Monks are going down, then they aren't going to save you. The line does nothing when you're still jockeying for position, trying to make that first kill, or save someone before resources are depleted.

2) The entire line steps on itself. How many skills can you reasonably use that exploit a corpse? Two? Corpses are an extremely limited resource in PvP, and as such you can't overload on Death Magic - you just want one skill that you can use on every single corpse, since that maximizes the corpse resource with a minimal investment.

3) You get into all sorts of trouble when more than one person wants to use corpses. An opposing player with just Well of Blood can deny you corpses, keeping you from ever getting started. That's one skill that isn't even there as a counter that shuts down an entire attribute.


I'd avoid Death Magic like the plague. If I wanted to play with corpses, I'd use Well of Blood like there's no tomorrow, which puts me into a better attribute and still maximizes the corpse resource while denying it to my opponents. What's not to like?

Peace,
-CxE
let me say one thing, NOT EVERYONE GIVES A DAMN ABOUT PVP
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Old Feb 23, 2005, 06:05 AM // 06:05   #12
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But that is, what most people tend to care about
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Old Feb 23, 2005, 06:08 AM // 06:08   #13
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Quote:
Originally Posted by Reaper2k3
let me say one thing, NOT EVERYONE GIVES A DAMN ABOUT PVP
I can solo Riverside District drunk off my ass at 4 AM with one hand down my pants. Whether skills are good or not is largely irrelevant in a PvE environment. I stand by my statement - Death Magic is terrible. The fact that you can run, say, a Death Magic / Tactics Necro Warrior with a Hammer and Unnatural Signet on a necklace, and still experience some success, doesn't change that fact.

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Last edited by Ensign; Feb 23, 2005 at 06:27 AM // 06:27..
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Old Feb 23, 2005, 06:23 AM // 06:23   #14
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I have to agree that PvP is more, how shall I say, "important" to a lot of people. Killing all the monsters in the world is great but it still comes down to the fact that they're designed to die, whereas another player is designed to survive.

When I think of skill choices, I rarely consider what would be best used against monsters... maybe I'm alone on this (but I bet that I'm not).

My only experience with the Necromancer was a Warrior/Necromancer that turned out to be pretty decent... back when we could start at level 15... so it was a lot easier to test it. I also avoided the Death Magic (corpse requiring at least) as it really was dependant upon... well... corpses. Even in PvE, you'll come across a boss that has only one minion maybe... that's not allowing for a lot of corpse-useful skills.

Who am I to say though? My experience with Necromancers is limited to Life Siphon mostly, .
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Old Feb 23, 2005, 06:26 PM // 18:26   #15
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Quote:
Originally Posted by Ensign
I can solo Riverside District drunk off my ass at 4 AM with one hand down my pants.
Yikes! That's an image I didn't need... now I'm going to feel this compulsion to wash after running missions with Charles.

More on point, Charles, you know that there are certain things that have to be in the game for the players who are expecting 'flavor'. We had that discussion about how all the Ranger skills with animal names were suddenly in the 'Beastmastery' line, remember? Thank Balthazar they got over that madness.

The Necromancer 'Death' line is part of that requirement that there be certain 'flavors' that casual or image-oriented players expect.

For myself, I find it problematic to play a Necromancer primarily on account of the excessively long casting times on spells. When I play one at all, I tend to play it as a secondary to Mesmer just so I can load points into Fast Casting.

???Siran Dunmorgan
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Old Feb 23, 2005, 08:16 PM // 20:16   #16
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Quote:
Originally Posted by Ensign
I can solo Riverside District drunk off my ass at 4 AM with one hand down my pants.
can you do it WITHOUT a tricked out warrior/monk?

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Old Feb 23, 2005, 08:27 PM // 20:27   #17
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Quote:
Originally Posted by Reaper2k3
can you do it WITHOUT a tricked out warrior/monk?
apparently a lot of people were doing it with an army of fog nightmares:
http://vnboards.ign.com/Guild_Wars_G...0/83340115/?91
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Old Feb 23, 2005, 08:30 PM // 20:30   #18
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Quote:
Originally Posted by Bgnome
apparently a lot of people were doing it with an army of fog nightmares:
http://vnboards.ign.com/Guild_Wars_G...0/83340115/?91
I was making an assumption in my statement that you were doing it where you actually had to fight stuff
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Old Feb 23, 2005, 09:05 PM // 21:05   #19
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Quote:
Originally Posted by Ensign
I can solo Riverside District drunk off my ass at 4 AM with one hand down my pants.
Having been in voicechat with Charles this explains so much. Siran, don't use up all the hot water because I think I'm going to need a bath, too, now.

And, for the record, I've soloed Zealots in riverside with a Mesmer/Elementalist. Just me, no henchies, no other players. It's not that hard to do unless you're playing a character with no offense like a Healing or Protection Monk.
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Old Feb 23, 2005, 09:37 PM // 21:37   #20
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Last i heard there was more than just zealots, I recall justiciars and big groups of em
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